LifeLua 21-08-2025
Documentation for LifeLua, a Lua interpreter for the PS Vita
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lj_audio.h
1
9audio audio.load(string path) {}
13nil audio.play(audio audio, boolean loop) {}
17nil audio.stop(audio audio) {}
29table audio.id3v1(audio audio) {}
33table audio.id3v2(audio audio) {}
37table audio.comment(audio audio) {}
41table audio.tags(audio audio) {}
45boolean audio.playing(audio audio) {}
49boolean audio.paused(audio audio) {}
53nil audio.pause(audio audio, boolean pause) {}
57number audio.duration(audio audio) {}
61number audio.elapsed(audio audio) {}
table audio.id3v2(audio audio)
Definition lj_audio.h:33
table audio.id3v1(audio audio)
Definition lj_audio.h:29
nil audio.pause(audio audio, boolean pause)
Definition lj_audio.h:53
table audio.tags(audio audio)
Definition lj_audio.h:41
number audio.elapsed(audio audio)
Definition lj_audio.h:61
boolean audio.playing(audio audio)
Definition lj_audio.h:45
audio audio.load(string path)
Definition lj_audio.h:9
boolean audio.paused(audio audio)
Definition lj_audio.h:49
table audio.comment(audio audio)
Definition lj_audio.h:37
nil audio.play(audio audio, boolean loop)
Definition lj_audio.h:13
number audio.duration(audio audio)
Definition lj_audio.h:57
nil audio.stop(audio audio)
Definition lj_audio.h:17